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- Brenden Mecleary wrote:
- >
- > one object/attribute to another. I say this because I deal with a lot
- > of symmetrical objects in some of my models, and although I can clone
- > them, I sometimes make changes after the clone that I don't want to
- > have to input manually. Or for example, I would oftentimes like to
- > have a lens flare fade with the intensity of a light. I think it would
- > be great if I could just create one envelope and then copy it into the
- > other one! I don't think this would be too hard to code in (it seems
- > downright easy, in fact), so maybe it could end up in Rev. D?
-
- One way of doing this that would be really cool is through expressions
- like Alias doest it. You can define a motion channel for an object as a
- relation to another object's. For example:
-
- Wheel:Z_Rot = Car:X_Trans * ( 4 (wheel diameter) * 3.1416 (pi) / 360)
-
- You can get some really cool effects this way, like control panels for
- characters!
-
- --
- -----------------------------------------------------------------
- Christian Aubert - 3D Art Tech 750 Cote de la Pente Douce
- http://www.megatoon.com/~chris Quebec, PQ, G1N 2M1
- email:chris@megatoon.com vox:418-527-3636 #236
- Megatoon Studios Inc fax:418-527-4373
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